What is Guild War?
Guild War is basically a war between guilds. It is set up as a tournament with 8 "host" guilds that can participate, all 8 "host" guilds can have 3 allies each. Guild War, or GW for short, happens on Saturday and Sunday. The earlier round at 12:00 - 13:00 and the later round at 17:00 - 18:00 (set in Eastern Daylight Time (EDT) -0400 UTC). Click to check game-time.
Max amount of players from each side is 75. Having allies do not increase the limit.
How do I sign my guild up for Guild War?
There's no level required to sign your guild up for GW! To register, you need to go to the NPC named "Receptionist" in Kaslow (x=31, y=293). You can register for and withdraw from from Guild War up until one day before the competition ladder is announced (it is announced after each maintenance). Only the guild leader can withdraw or register for GW. If there is more than 8 guilds signed up, the top 8 with the most reputation will get the spots. If there's less than 8 guilds that registered for GW, they auto-select the top 8 guilds with the most fame that week to fill the remaining spots. The winning guild will not be signed up automatically each week so they can have a chance to sign up for the guild war fo their choice (Kaslow, Ilya or Jale).
How do I check the Guild War schedule?
To check the schedule for your server talk to the NPC named "Colonel Kira" in Kaslow (x=30, y=294)
The Guild War schedule looks like this:
If you click a guild, their guild info shows on the right, like the picture shows with "Guild 5." You can see their level, amount of members, amount of prestige, their rank, the amount of fame they gained the week they registered, their sprite king and most importantly their allies. As mentioned earlier, each host guild can have up to 3 allies each.
I successfully signed up for Guild War! What's the objective and how do I achieve it?
Your objective is to defeat the opposing guild(s)! There's three ways to win a war:
- 5 minute rule - If you keep all the 5 crystals your color for 5 minutes without any interruption, the Guild War ends. Congrats, you now won!
- Reaching 5000 points - If your team reach 5000 points before the timer runs out, the Guild War ends and once again, congrats you won!
- Getting the most points when timer ends - Guild War lasts for 60 minutes, but if none of the teams managed to end the Guild War by the time the timer ends with one of the methods above, each crystal will then add up to a 1000 points reward once the timer stopped. If your team has the most points once all the crystals has been added up to your already gained points, congrats you won!
What is the benefit of participating in Guild War?
By participating either as a member of one of the host guilds or as a member of a guild allied to one, you will gain "Crystal Guardian" fame, often called Guild War points for short. This is how it looks in your Fame tab of Adventure Log:
I'm inside the Guild War Arena, where do I go?
This is how the Guild War map looks. Press (M) to open your map. The red dots on the map are everyone on your team, both guild-mates and allies are shown in same color.
- Top Left: Northwest Guardian Crystal
- Top Right: Northeast Guardian Crystal
- Lower Left: Southwest Guardian Crystal
- Lower Right: Southeast Guardian Crystal
- Center Crystal: Central Guardian Crystal
Placed around the map are these Quartz in different colors:
When you turn it in, you get x amount of Crystal Guardian fame, it increases with your level.
There are also two portals, one in north and one in south, they're linked to each other and they let you exit combat when you go through them.
I have found my way to crystals, how do I help my team gain points?
- Killing - Each player on the opposite team you kill gives your team 1 point.
- Capping and "holding" the Guardian Crystals - Each crystal rewards you with x points every y second(s). If you hold the crystal your color the x amount of points will increase over time. Amounts of crystals does not affect this x amount, every crystal have it's own score count.
- Breaking Quartz - Each Quartz you break gives your team 5 points.
How do I gain as much "Crystal Guardian" fame as possible?
If the war ends before 30 minutes has passed, you will gain a bonus. The bonus is set at your level x 10. The math for how points are rewarded is unknown for players, so I will skip that to avoid any misinformation.
Is there anything I shouldn't do in Guild War?
- Exploiting to get more points - Healing exploiting (by creating self-made situations where you can heal yourself or a teammate for more points) and trading kills with someone on the opposite team are both considered an exploit and are bannable offenses.
- Breaking Guardian Bits - Hitting, tanking, breaking or disabling bits are a bannable offense. This is considered an exploit.
- Spawn camping - Spawn camping is when you place yourself outside the enemies spawn point and attack them before they can leave their base.Spawn camping is a bannable offense. These yellow zones are considered "spawn camping zones" by the GMs:
While standing inside these zones and attacking is a no, you're allowed to "pre-cast." "Pre-Casting" is where you stand outside the "no-no zone" and shoot inside it like this:
As long as you are not in the yellow zones or hitting the bits this is considered a bannable offense.
Where can I spend my "Crystal Guardian" points and on what?
Kaslow Guild War Boxes
There's four boxes located at (x=28, y=294) in Kaslow. Starting from the right:
|Talents, Ancient Talents||x1||check below for table|
|Sprite Emblems||x1||2,500 to 6,000|
|Gaia’s Blessing L3||x1||1,200|
|Craftman's Golden Chisel||x1||12,000|
|Bank, mail, fortification, alchemy, general store & auction house portals||x1||500|
|Various sprite vanity carpets for your sprite cottage||x1||1,000|
|Call to Arms Craftman’s Bag (fortune bag)||x1||2,500|
|L60 MP and HP potions||x1||10|
|L70 MP and HP potions||x1||15|
|L80 MP and HP potions||x1||30|
Both the potions and mushrooms have their own cooldown, the mushrooms from Guild War box are stackable with the ones bought with Saphael's Hearts (PvP points).
|L70 feet, legs and hands pieces for all classes||x1||8,000|
|L80 feet, legs and hands pieces for all classes||x1||11,000|
Keeper of the Box can only be accessed by the Guardian Guild, the guild that wins the final round of Guild War. Even if the Guardian Guild had allies, the allies can not access this box after winning.
|Points Needed Per Piece (Guild War Set)|
|Keeper of the Box (1) - L70 GvG Weapons + Helm and Chest Pieces|
|Silent Headhunter||1h sword|| STR +40|
|8% chance to activate weapon ability when attacking: Inflict the enemy with Seal Spell, unable to use any physical or magical skills for 3 seconds||18,000|
|Lunatic Blade - Shattered Karma||2h sword|| STR +80|
|15% chance of triple attack damage||36,000|
|Storm Giant's Tusk||1h hammer||VIT +26, INT +30||When physically attacking 10% chance of additional damage nature by 592 DMG and nature spell damage, 12% chance to activate weapon ability when attacked: Evade +70% for 6 seconds||18,000|
|Thunderhead||2h hammer|| VIT +40|
|10% chance to activate ability when attacking; Stun the enemy, unable to act for 3 seconds||36,000|
|Ancient Holy Lord's Axe||1h axe|| STR + 44|
|Absorbs 15% of normal attack damage as healing, defense +10%||18,000|
|Royal Wrath||2h axe|| STR +86|
|10% chance to activate weapon ability when attacking; STR +250 for 20 seconds||36,000|
|Agony Harp||bow|| VIT +30|
|Movement speed +10%, 12% chance to activate weapon ability when attacking; Inflict the enemy with Immobilize, unable to move for 2 seconds||36,000|
|Killing Roar||firearm|| VIT +36|
|15% chance to activate weapon ability when attacking; Firearm damage +100% for 6 seconds||36,000|
|Diviner's Staff||staff|| VIT +56|
|Immune to Sleep Effects, 15% chance to activate weapon ability when attacking; INT +250 for 15 seconds||36,000|
|Shield of Immortal Spirit||shield|| STR +16|
|20% chance to activate weapon ability when attacked; Randomly removes a negative status||18,000|
|Keeper of the Box (2) - L80 GvG Weapons + Helm and Chest Pieces|
|Shadowheart Stinger||1h sword|| STR +44|
|10% chance to activate weapon ability when attacking: Target’s Movement speed -30% for 4.5 seconds||24,000|
|Astral Sword||2h sword|| STR +88|
|10% chance to triple attack when attacking||48,000|
|Warmonger’s Fist||1h hammer|| VIT +30|
|Have 14% chance to activate weapon ability when being attacked: Evasion +50% and Movement speed +20%, lasts for 6 seconds||24,000|
|Earthquake Hammer||2h hammer|| VIT +48|
|Has 10% chance to activate weapon ability when attacking: Inflict the enemy with Spell Seal. Unable to use Magic skills for 4 seconds||48,000|
|Malevolent Axe||1h axe|| STR +48|
|Absorbs 10% of normal attack damage to heal user’s HP, Standard attack with 20% chance of double damage||24,000|
|Demonfire Axe||2h axe|| STR +94|
|Has a 15% chance to activate weapon ability when attacking: AGI and STR +170, lasts for 15 seconds||48,000|
|Sundering Bow||bow|| AGI +30|
|Attack Speed +15%, Has a 10% chance to activate weapon ability when attacking: Inflict the enemy with Immobilize. Unable to move for 3 seconds||48,000|
|Savage Repeater||firearm|| VIT +40|
|Standard attack with 15% chance of Double Damage, Has a 10% chance to activate weapon ability when attacking: Physical Damage +30% for 8 seconds||48,000|
|Elemental Ruin Staff||staff|| VIT +64|
|Attacks have a 15% chance to trigger a double attack. Has a 15% chance to activate weapon ability when attacking: INT and WIL +150 for 15 seconds||48,000|
|Narcissus Shield||shield|| STR +20|
|Received Magic Damage -10%, 20% chance to activate weapon ability when attacked: Randomly auto-remove a negative status||24,000|
|Keeper’s Box (3) - L70-L80 Helms and Chests / Weapons for Mechanical Class Branch|
|Charge Armed Sword||L70 1h mecha weapon|| STR +24|
|Has a 10% chance to activate weapon ability when attacking: Target’s EVA and Hit -20% for 5 seconds||18,000|
|Meteor Battle Axe||L70 2h mecha weapon|| STR +48|
|Has a 10% chance to activate weapon ability when attacking: STR, AGI and VIT +100 for 15 seconds||36,000|
|Frost Jet Cannon||L70 heavy cannon|| AGI +25|
|10% chance of causing triple damage with normal attacks, has a 10% chance to activate weapon ability when attacking: Physical Penetration +20% for 8 seconds||36,000|
|Defender’s Ambition||L80 1h mecha weapon|| STR +28|
|Standard attack has a 15% chance of double damage, has a 10% chance to activate weapon ability when attacking: Target’s movement speed +5% for 10 seconds, stacks up to 10 times||24,000|
|Dreamwrecker’s Hand||L80 2h mecha weapon|| STR +52|
|Absorb 15% of received damage from standard attack to heal user’s HP, Magic Defense +10||48,000|
|Reaper’s Maw||L80 heavy cannon|| AGI +28|
|Attack Speed +15%, 12% chance to activate weapon ability when attacking: Prevent the target from healing for 10 seconds||48,000|
|Keeper’s Box (4) - Fortune Boxes, +4 Tables, Etc.|
|Gaia’s Blessing L4||x1||2,000|
|Craftman’s Ruby Chisel||x1||25,000|
|Sprite Chief’s Bliss L3||x1||10,000|
|Sprite Chief’s Bliss L4||x1||18,000|
|Guardian Headdress Gift Box (fortune box)||x1||2,500|
|Guardian Back Accessory Gift Box (fortune bag)||x1||2,500|
|Guardian Weapon Skin Luxury Chest (fortune bag)||x1||2,500|
|Guardian Mount Fortune Bag (fortune bag)||x1||2,500|
|Refined Armor Forge (Warrior Apparel Crafting +4)||x1||12,000|
|Refined Sword Forge (Sword Crafting +4)||x1||12,000|
|Priest's Advanced Sewing Table (Priest Apparel Crafting +4)||x1||12,000|
|Mage's Advanced Sewing Table (Mage Apparel Crafting +4)||x1||12,000|
|Advanced Shield-Crafting Bench (Shield Crafting +4)||x1||12,000|
|Advanced Staff-Crafting Bench (Staff Crafting +4)||x1||12,000|
|Advanced Relic Altar Table (Relic Crafting +4)||x1||12,000|
|Advanced Axe Crafting Bench (Axe Crafting +4)||x1||12,000|
|Advanced Hammer Forging Bench (Hammer Crafting +4)||x1||12,000|
|Advanced Firearm Crafting Bench (Firearm Crafting +4)||x1||12,000|
|Advanced Bowcrafting Bench (Bow Crafting +4)||x1||12,000|
|Advanced Archer's Sewing Table (Archer Apparel Crafting +4)||x1||12,000|
GvG Set Bonuses
|L70 GvG Set Bonuses|
|Class||Name Of Set||3-Piece||4-Piece||5-Piece|
|Templar||Stars of Glory||Ice Resistance +60%, VIT +20, WIL +5||Chance of receiving any Critical Hit -25%, Max HP +15%||50% chance of reducing target's intellect and strength by 100 each when attacking for 15 seconds, not subject to dizziness or stun|
|Warlord||Lunatic High||Chance of receiving any Critical Hit -25%, STR + 20, VIT +5||Dark Resistance +60%, damage received -10%||50% chance of reducing enemy's INT and STR by -100 when attacking for 15 seconds, 15% chance of triple damage during normal attack|
|Sharpshooter||Lucid Skyline||Chance of receiving any Critical Hit -25%, AGI +25||Light Resistance +60%, Long-Range Attack +15%||25% chance of reducing target's movement speed by 50% each when attacking for 8 seconds, Physical Critical Hit Damage +40%|
|Darkstalker||Cleft of Mirages||Nature Resistance +60%, STR +20, AGI +5||Chance of receiving any Critical Hit -25%, Evasion +20%||Physical critical hit damage +100%, Dual weapon attack damage +20%, 35% chance of evasion +30% when being attacked for 15 seconds|
|Prophet||Pure Devotion||Chance of receiving any Critical Hit -25%, VIT +20, INT +5||75% chance of decreasing enemy's Light Resistance -100% for 15, 20% casting reduction, hit +15%||30% chance of Movement Speed +15% for 15 seconds when attacking, not subject to dizziness or stun|
|Mystic||Farseer||When attacking, 75% chance of target Nature Resistance -100% for 15 sec, WIL +30, VIT +15||Chance of receiving any Critical Hit -25%, damage received -10%, max HP +10%||When attacking, 60% chance of target AGI -175 for 15 seconds, evade +30%, hit +25%|
|Archmage||Cataclysms||Chance of receiving any Critical Hit -25%, INT +25||75% chance to decrease enemies Ice Resistance -100% for 15 sec when attacking, Magic Attack +10%, Chance of Magic Critical Attack +10%||When attacking, 60% chance of target STR -175 for 15 seconds, casting speed +30%, physical damage received -15%|
|Demonologist||Eternal Death||When attacking, 75% chance of target Dark Resistance -100% for 15 sec, INT +15, VIT+10||Chance of receiving any Critical Hit -25%, Movement Speed +15%, 15% casting time reduction||70% chance to reflect 100% damage received when hit, Phantom Form/Mirage Form/Wraith Form last +10 seconds|
|Gunner||Shadowless Sniper||Nature Resistance +60%, AGI +30||Heavy Cannon Attack Speed +15%, Chance of taking all Critical Hit -25%||Critical Attack Rate +20%, 25% chance of triggering effect when attacking: Targets Movement Speed -50% for 8 seconds|
|Gearmaster||Eternal Power||Received Critical Attack Rate -27%, STR + 22, VIT + 7||Max HP + 17%, All Damage Received - 15%||20% chance of causing double attack when starting standard attacks, 40% chance of triggering effects when attacking: Physical Penetration + 30% for 7 seconds|
|L80 GvG Set Bonuses|
|Class||Name Of Set||3-Piece||4-Piece||5-Piece|
|Templar||Radiant Wing Helmet||Ice Resistance +65%, VIT +22, WIL +7||Chance of taking any type of Critical Hit -27%, Max hp + 17%||50% chance of reducing enemy's INT and STR by -110 when attacking for 15 seconds, not subject to dizziness or stun|
|Warlord||Bloodthirsty Brand||Chance of taking any type of Critical Hit -27%, STR +22, VIT +7||Dark Resistance +65%, damage received -12%||17% chance of triple damage during standard attack, 50% chance of reducing enemy's AGI and STR by -110 when attacking for 15 seconds|
|Sharpshooter||Starmoon||Chance of taking any type of Critical Hit -27%, AGI +27||Light Resistance +65%, Long-Range Attack +17%||27% chance of reducing enemy's Movement Speed by 50% when attacking for 10 seconds, physical critical hit damage increases by +40%|
|Darkstalker||Void Rift||Nature Resistance +65%, STR +22, AGI +7||Chance of taking any type of Critical Hit -27%, Evasion +22%||Physical critical damage increases +100%, dual weapon attack damage increases +22%, 37% chance for Evade to increase +40% when hit for 15 seconds|
|Prophet||Sacred Grace||Chance of taking any type of Critical Hit -27%, VIT +22, INT +7||Cast Speed +22%, Magic Attack +17%||30% chance of +20% increase in Movement Speed when attacking for 17 seconds, not subject to dizziness or stun|
|Mystic||North Star||75% chance of reducing Natural Resistance by 100% when attacking for 15 sec, VIT +17, WIL +12||Chance of taking any type of Critical Hit -27%, damage received -12%, Max hp +12%||60% chance of reducing enemy's AGI by 185 when attacking for 15 seconds, Evade increases 32%, Hit increases 27%|
|Archmage||Chronoshift||Chance of taking any type of Critical Hit -27%, INT +27||75% chance of reducing Ice Resistance by 100% for 15 seconds when attacking, Magic Attack +12%, Magic Critical Rate +12%||60% chance of reducing enemy's STR by 185 when attacking for 15 seconds, Cast Speed increases +32%, physical damage received -17%|
|Demonologist||Dusk's Demise||75% chance of reducing Dark Resistance by 100% for 15 seconds when attacking, VIT +12, INT +17||Chance of taking any type of Critical Hit -27%, Movement Speed 17%, Attack Speed +17%||Phantom Form/Mirage Form/Wraith Form last an extra +12 seconds, 70% chance to reflect 100% damage sustained when attacked|
|Gunner||Crevice Fire||Nature Resistance +65%, AGI +40||Heavy Cannon Attack Speed +20%, Chance of taking all Critical Hit -30%||Critical Attack Rate +25%, 30% chance of triggering effect when attacking: Targets Movement Speed -50% for 8 seconds|
|Gearmaster||Endless Battle||Received Critical Attack Rate -30%, STR + 30, VIT + 15||Max HP + 20%, All Damage Received - 20%||30% chance of causing double attack when starting standard attacks, 50% chance of triggering effects when attacking: Physical Penetration + 30% for 7 seconds|
Talents and Ancient Talents by Class
|Templar / Crusader / Holy Knight|
|Deadly Destruction 1||66||Physical Critical Rate +5%, Hit +10%||2,500|
|Malice Master 1||70||Enemy malice caused by damage +10%, Attack Speed +8%||3,000|
|Aura of Hatred 4||72||Enemy malice caused by damage +55%||3,400|
|Malice Master 2||83||Enemy malice caused by damage +12%, Attack Speed +8%||4,000|
|Guardian Specialist 2||90||Physical damage warded off by shield block increases +4%, VIT increases +15||5,000|
|Warlord / Deathknight / Destroyer|
|Power Parry 1||66||Chance of taking a Physical Critical Hit -5%, Damage received from Physical Critical Hits -15%||2,500|
|Aura of Hatred 4||72||Enemy malice caused by damage +55%||3,400|
|Martial Training 1||73||STR +10, VIT +10||3,500|
|Martial Training 2||87||STR +15, VIT +10||4,500|
|Seething Chain 2||90||Damage from Warlord Shockwave and Demonic Shockwave increases +23%, Attacks with 5% chance of double damage||5,000|
|Sharpshooter / Hawkeye / Predator|
|Swift Battle Elite 1||66||Long-Range Attack Speed +7%, Hit +15||2,500|
|Precision 4||72||Critical Rate +7%, Critical Damage +15%||3,400|
|Integral Endurance 1||73||VIT +10, AGI +10||3,500|
|Integral Endurance 2||87||VIT +10, AGI +15||4,500|
|Transcendent Awareness 2||90||Quick Reflexes and Lightning Reflexes lasts +2.5 seconds||5,000|
|Darkstalker / Windshadow / Shinobi|
|Combat Physique 1||66||Effect: VIT +10, Hit +10%||2,500|
|Master Assassin 1||70||Physical Critical Hit damage +20%, STR +15||3,000|
|Fatal Blade 4||72||One-handed sword Critical Damage +55%, Critical Rate +4%||3,400|
|Master Assassin 2||83||Physical Critical Hit Damage +20%, STR +20||4,000|
|Murder Machine 2||90||Twin Blades Attack Speed increases +10%, Physical Critical Hit Rate increases 5%||5,000|
|Prophet / Saint / Archangel|
|Life Blessing 1||66||Max HP +4%, VIT +20||2,500|
|Regenerator 1||70||5% chance to randomly recover 800 HP when attacked, Physical defense +5%||3,000|
|Blessed Barrier 4||72||When equipped with shield, damage from Shield Block -18%, Physical damage taken -11%||3,400|
|Regenerator 2||83||Each attack sustained with 5% chance of random recovery of 1000 HP, Physical defense +5%||4,000|
|Holy Energy 2||90||Each attack sustained has a 5% chance of random recovery of 800 MP, Casting Speed increases +5%||4,500|
|Mystic / Shaman / Druid|
|Battle Soul 1||66||Fire Resistance +20, STR +20||2,500|
|Shadow Wolf Elite 4||72||Hit Rate and Physical Critical Rate +8% while transformed into a Shadow Wolf||3,400|
|Battler's Calling 1||73||Max HP +7%, STR +15||3,500|
|Battler's Calling 2||87||Max HP +7%, STR +20||4,500|
|Eagle's Frenzy 2||90||Shackling Feather Dart and Confined Arrow Damage increased +23%||5,000|
|Archmage / Avatar / Warlock|
|Steel Physique 1||66||Chance of taking a Physical Critical Hit -5%, Physical defense +20%||2,500|
|Magic Calculation 1||70||Casting cost of skills reduced by 35 MP, 10% casting time reduction||3,000|
|Fire Element 4||72||Damage from Fire Arrow and Fire Bomb Blast increase +21%||3,400|
|Magic Calculation 2||83||Casting cost of skills reduced by 40 MP, 10% casting time reduction||4,000|
|Attack Resistance 2||90||VIT +15, Chance of being hit by Physical Critical Hit decreases -5%||5,000|
|Demonologist / Shadowlord / Shinigami|
|Steel Body 1||66||Physical defense +5%, VIT +10||2,500|
|Gate of Purgatory 4||72||Hellhound or Anubis Jackal summoning skill level +4, Call from the Abyss and High Hard Demon duration +40 seconds (applicable for skills level 71 and higher)||3,400|
|Hell's Contract 1||73||Max MP +5%, INT +20||3,500|
|Hell’s Contract 2||87||Max MP +6%, INT +20||4,500|
|Illusionist 2||90||Mirage Form and Wraith Form last an additional +2 seconds||5,000|
Please also check out the Ilya Guild War page for GvG relic and cape information from their Keeper’s Box or check out the Jale Guild War page for ammo and accessory information from their Keeper’s Box!
- Original Kaslow GvG information found here
- Updates, and changes made by michelleurs.